In a world where animals are slowly fading into extinction, twelve-year-old Kester Jaynes feels as if he hardly exists either. He's been locked away in a home for troubled children and is unable to speak a word. Then one night, a flock of talking pigeons and a bossy cockroach come to help him escape, and he discovers that he can speak to them. And the animals need him. Only Kester, with the aid of a stubborn, curious girl named Polly, can help them survive. The animals saved Kester. But can he save them?
The fact that someone had decided I'd be safer on Mars, where you could still only sort of breathe the air and sort of not get sunburned to death, was a sign that the war with the aliens was not going fantastically well.
I was worried that I was about to be told that my mother's spacefighter had been shot down, so that when I found out that I was being evacuated to Mars, I was pretty calm.
And, despite everything that happened to me and my friends afterward, I'd do it all again. Because until you have been pursued by terrifying aliens, been taught math by a laser-shooting robot goldfish, and tried to save the galaxy, I don't think you can say you've really lived.
If the same thing happens to you, here's my advice: always carry duct tape
A thrilling, fast-paced dystopian novel about the dangers of unchecked power and the dilemmas facing a boy torn between two ways of life. In twelve-year-old Taemon's city, everyone has a power called psi - the ability to move and manipulate objects with their minds. When Taemon loses his psi in a traumatic accident, he must hide his lack of power by any means possible. But a humiliating incident at a sports tournament exposes his disability, and Taemon is exiled to the powerless colony. The "dud farm" is not what Taemon expected, though: people are kind and open, and they actually seem to enjoy using their hands to work and play and even comfort their children. Taemon adjusts to his new life quickly, making friends and finding unconditional acceptance. But gradually he discovers that for all its openness, there are mysteries at the colony, too - dangerous secrets that would give unchecked power to psi wielders if discovered. When Taemon unwittingly leaks one of these secrets, will he have the courage to repair the damage - even if it means returning to the city and facing the very people who exiled him?
Escape one danger. Jump into another. . . . "Eddleman brings a strong sense of atmosphere to this post-apocalyptic coming-of-age piece, and the underlying message--that it's possible to contribute in unexpected ways--is a positive one." --Publishers Weekly
Twelve-year-old Hope lives in White Rock, a town of inventors struggling to recover from the green bombs of World War III. But Hope is terrible at inventing and would much rather sneak off to cliff dive into the Bomb's Breath--the deadly band of compressed air that covers the crater left by the bombs--than fail at yet another invention. When bandits discover that White Rock has priceless antibiotics, they invade. With a two-day deadline to finish making this year's batch and no ingredients to make more, the town is left to choose whether to hand over the medicine and die from the disease that's run rampant since the bombs, or die fighting the bandits now. Help lies in a neighboring town, but the bandits count everyone fourteen and older each hour. Hope and her friends Aaren and Brock might be the only ones who can escape to make the dangerous trek through the Bomb's Breath and over the snow-covered mountain. For once, inventing isn't the answer, but the daring and recklessness that usually get Hope into trouble might just save them all. A Texas Library Association's Bluebonnet Award 2015-2016 Master List Selection From the Hardcover edition.
"Exciting, through-provoking, and very hard to put down." - The New York Times Book Review Mika lives in future London, behind The Wall. Solid concrete topped with high-voltage razor wire and guarded by a battalion of borgs, it was built to keep out the animals, because animals carry the plague. Or so he's been told. But ever since Ellie vanished a year ago, Mika has suspected that his world may be built on secrets-and lies. When a mysterious organization starts recruiting mutant kids to compete in violent virtual reality games, Mika takes the chance to search for his twin sister-and the truth.
When all the humans in his world disappear, Max, a yellow Labrador Retriever, begins the search for his family. He knows that if he can just find Madame Curie, a wise, old black Lab, she'll be able to help. Madame had a premonition of astonishing events to come -- she might know where Max's family is. But Max can't make the journey alone. Joined by friends Rocky and Gizmo, Max sets off to find Madame. Along the way, the trio must face a pack of angry wolves, forage for food in a land where kibble is akin to gold, befriend a house full of cats, and outsmart a gang of subway rats. Ultimately, they'll have to escape from the biggest threat of all: the Corporation, a "perfect" society for dogs and by dogs, where nothing is quite as it seems. The Last Dogs: The Vanishing is a thrilling adventure and a tale of three unlikely friends on an epic quest to find their people -- and bring them home.
In a terrifying future world, four girls must depend on each other if they want to survive. Louisa is nervous about being sent away to a boarding school -- but she’s excited, too. And she has her best friend, Maddie, to keep her company. The girls have to pretend to be twin sisters, which Louisa thinks just adds to the adventure! Country Manor School isn’t all excitement, though. Louisa isn’t sure how she feels about her new roommates: athletic but snobby Rosie and everything’s-a-conspiracy Evelyn. Even Maddie seems different away from home, quiet and worried all the time. Still, Louisa loves CMS -- the survival skills classes, the fresh air. She doesn’t even miss not having a TV, or the internet, or any contact with home. It’s for their own safety, after all. Or is it?
A riveting middle-grade dystopian novel from New York Times bestselling Wake author Lisa McMann that Kirkus Reviews calls "The Hunger Games meets Harry Potter." When Alex finds out he is Unwanted, he expects to die. That is the way of the people of Quill. Each year, all the thirteen-year-olds are labeled as Wanted, Necessary, or Unwanted. Wanteds get more schooling and train to join the Quillitary. Necessaries keep the farms running. Unwanteds are set for elimination. It's hard for Alex to leave behind his twin, Aaron, a Wanted, but he makes peace with his fate-until he discovers that instead of a "death farm," what awaits him is a magical place called Artimé. There, Alex and his fellow Unwanteds are encouraged to cultivate their creative abilities and use them magically. Everything Alex has ever known changes before his eyes, and it's a wondrous transformation. But it's a rare, unique occurrence for twins to be divided between Wanted and Unwanted, and as Alex and Aaron's bond stretches across their separation, a threat arises for the survival of Artimé that will pit brother against brother in an ultimate magical battle.
An eighth grade girl was taken today . . . With this first sentence, readers are immediately thrust into a fast-paced thriller that doesn't let up for a moment. In a world not too far removed from our own, kids are being taken away to special workhouses if their families exceed the monthly debt limit imposed by the government. Thirteen-year-old Matt briefly wonders if he might be next, but quickly dismisses the thought. After all, his parents are financially responsible, unlike the parents of those other kids. As long as his parents remain within their limit, the government will be satisfied and leave them alone. But all it takes is one fatal visit to the store to push Matt's family over their limit-and to change his reality forever.
Perfect for fans of Divergent and The Hunger Games, this special movie tie-in edition of the first book in the #1 New York Times bestselling Maze Runner series, The Maze Runner, features an eight-page full-color insert with photos from the film. The Maze Runner movie and its sequel, Maze Runner: The Scorch Trials, feature the star of MTV's Teen Wolf, Dylan O'Brien, as Thomas; Kaya Scodelario as Teresa; Aml Ameen as Alby; Will Poulter as Gally; and Thomas Brodie-Sangster as Newt! And look for James Dashner's newest novels, The Eye of Minds and The Rule of Thoughts, the first two books in the Mortality Doctrine series. "If you ain't scared, you ain't human." When Thomas wakes up in the lift, the only thing he can remember is his name. He's surrounded by strangers--boys whose memories are also gone. Outside the towering stone walls that surround the Glade is a limitless, ever-changing maze. It's the only way out--and no one's ever made it through alive. Then a girl arrives. The first girl ever. And the message she delivers is terrifying. Remember. Survive. Run.
“The end of the world started quietly enough for Tane Williams and Rebecca Richards. . . .” Tane and Rebecca aren’t sure what to make of it—a sequence of 1s and 0s, the message looks like nothing more than a random collection of alternating digits. Working to decode it, however, they discover that the message contains lottery numbers . . . lottery numbers that win the next random draw! More messages follow, and slowly it becomes clear—the messages are being sent from Tane and Rebecca’s future. Something there has gone horribly wrong, and it’s up to them to prevent it from happening. The very survival of the human race may be at stake! “[A] terrifying SF page-turner!”—Booklist “A tautly constructed plot. Fast-paced and all-too-realistic. This technothriller offers gearhead ecowarriors everything, including a hugely satisfying ending.”—Kirkus Reviews A Top 10 Kid’s Indie Next Winter Pick A Junior Library Guild Selection
A thrilling futuristic adventure set deep undersea, Dark Life follows the settlers of the world's first subsea settlement as they defend their homesteads against a brazen band of outlaws. Set in an apocalyptic future where rising oceans have swallowed up entire regions and people live packed like sardines on the dry land left, DARK LIFE is the harrowing tale of underwater pioneers who have carved out a life for themselves in the harsh deep-sea environment, farming the seafloor in exchange for the land deed. The story follows Ty, who has lived his whole life on his family's homestead and has dreams of claiming his own stake when he turns eighteen. But when outlaws' attacks on government supply ships and settlements...
Welcome to a society governed through computer games! On New Earth, society is governed and conflicts are resolved in the arena of a fantasy computer game, Epic. If you win, you have the chance to fulfill your dreams; if you lose, your life both in and out of the game is worth nothing. When teenage Erik dares to subvert the rules of Epic, he and his friends must face the Committee. If Erik and his friends win, they may have the key to destroying the Committee's tyranny. But if they lose . . . Watch a QuickTime trailer for this book.
NOW A MAJOR motion picture starring Bill Murray, Tim Robbins, Martin Landau, Saoirse Ronan, and Harry Treadaway! This tie-in edition of The City of Ember features a movie-art cover and an 8-page photo insert. Jeanne DuPrau’s instant classic tells the story of the great, underground city of Ember, designed as a last refuge for the human race. But when the storerooms run out of food and the lights begin to fail, it’s up to two teens, Lina and Doon, to decipher the fragments of an ancient parchment and find a way out of Ember.
Luke has never been to school. He's never had a birthday party, or gone to a friend's house for an overnight. In fact, Luke has never had a friend. Luke is one of the shadow children, a third child forbidden by the Population Police. He's lived his entire life in hiding, and now, with a new housing development replacing the woods next to his family's farm, he is no longer even allowed to go outside. Then, one day Luke sees a girl's face in the window of a house where he knows two other children already live. Finally, he's met a shadow child like himself. Jen is willing to risk everything to come out of the shadows -- does Luke dare to become involved in her dangerous plan? Can he afford not to?
Lois Lowry's The Giver is the quintessential dystopian novel, followed by its remarkable companions, Gathering Blue, Messenger, and Son. When Jonas turns 12, he is singled out to receive special training from The Giver. Now, it's time for Jonas to receive the truth. There is no turning back.
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